Power rankings
One board. The math earns the order, the commissioner signs off, and every disagreement is shown rather than hidden.
How the rankings work
no PhD required1. The math: record + deserved wins
Half the board is your actual record. The other half is deserved wins, which asks what your scores were worth against the whole league instead of against the one team the schedule handed you.
Every week we take your score and ask a simple question: how many of the other eleven teams would you have beaten? Drop 140 in a week where nine teams scored less, and you banked nine-elevenths of a win — about 0.82. Do that every week and it adds up. That total is your deserved wins, and it is the whole ranking.
No opinions, no projections, no roster ratings. board = ½ × wins + ½ × deserved wins. Win games, and score more than more people. That is it.
Deserved wins on its own is schedule-blind on purpose — but used alone it said a 1-2 team was fourth and a 3-0 team fifth, because a blowout banks the same single win as a squeaker. Keeping the W-L column in the board fixes that without pretending the schedule is fair.
Schedule luck is your real wins minus your deserved wins. Positive means the schedule was kind to you. Negative means you have been getting mugged. Across the league it always adds up to exactly zero — every bit of good luck came out of somebody else's hide.
“vs the league” shows it week by week. “9-2” means your score beat nine of the other eleven that week.
2. Two tiebreaks
Deserved wins is a decimal, so two teams can land a hair apart on nothing. When they are inside one opponent of each other, the better record breaks the tie, then points for.
Then head-to-head, with a leash: if you beat somebody this week and they are within three spots of you, you go above them. Further apart than that and the season's body of work wins — beating the best team once does not make a last-place team good.
3. The commissioner's pass
The math cannot see who is still standing. So the commissioner may move any team up to three spots, and only for one reason: roster news — a starter lost, a starter back, or a score that was wrecked by somebody getting hurt in the first quarter.
Everything else is a story, not a reason. Blown leads, comebacks, walk-offs, leaving 40 points on your bench — all great copy, all worth reading about, none of it moves a rank. The scoreboard already counted it once.
And a team never drops below one that is worse on both record and deserved wins. Losing your quarterback is the story of your season; it is not evidence that the 0-2 teams under you are suddenly better.
Where the commissioner disagreed with the math, the row says so. Most weeks, most teams do not move — that is the system working, not the commissioner asleep.
Through week 14
- 1Paninis And Payouts Andrew Sharpe· score 0.991wrapped 55.4recent +3.414 gp
- 2TEAM WILLY Michael Muralles· score 0.856wrapped 53.7recent +3.714 gp
- 3CONTROLLER SMASH Chris Fiata▲2 score 0.781wrapped 52.9recent +1.314 gp
- 4Stat Padford Conner Mitchell▼1 score 0.770wrapped 52.6recent +2.814 gp
- 5Team Billy Pierce Freeman▼1 score 0.715wrapped 52.1recent -0.014 gp
- 6BYE Week David Bruce· score 0.624wrapped 50.8recent +1.814 gp
- 7Sucio Squad Jose Velez Capin▲1 score 0.601wrapped 50.4recent +4.714 gp
- 8Screw You Kirk Bryan Provenzano▲1 score 0.448wrapped 48.7recent -0.114 gp
- 9Comissioner Trash Mob Will Mason▲1 score 0.423wrapped 48.1recent +5.114 gp
- 10BRING BACK MY KING HENRY Logan Gamer▼3 score 0.263wrapped 46.9recent -7.814 gp
- 11GOODBYE 4 GOOD LESSER THAN! Jason Moyer· score 0.113wrapped 44.7recent -3.114 gp
- 12Goodbye #1!!!!!! Josh Stubblefield· score 0.019wrapped 43.6recent -4.314 gp
The old composite
formula v5 · no longer the boardThis is the roster-strength composite the rankings used to run on. It no longer decides anything — the board is deserved wins, explained above. It is kept here because it is a genuinely different read (it weighs who is on your roster right now, which deserved wins deliberately ignores) and because deleting your own history is cowardly. Same rules for every team, published in full so anyone can recompute it and argue with it. The API carries this block verbatim at /api/v1/rankings/2021.json → formula.
Three terms
- Season
- FFWrapped raw = (avg weekly pts × 6 + (best week + worst week) × 2 + win% × 400) ÷ 10, regular season through W, with win% = ½ actual + ½ all-play (schedule luck halved)
- Recent
- last 3 weeks weighted 70/20/10: 65% × (PF − league mean that week) ÷ 5 + 35% × result, where result = ½ actual W/L (W 10, T 5, L 1) + ½ all-play that week (1 + 9 × share of teams outscored), +0.5 week high, −0.5 week low — schedule luck halved, as in the season term
- Roster
- 40% depth + 40% leverage + 20% bench. depth = FantasyPros weekly positional ECR of every rostered player → value 100 ÷ (1 + ((ECR−1) ÷ half)²), depth-weighted per corps, each corps scaled 1–10 across the league (mean 5.5, best 10), corps combined by position weight. leverage = the best lineup the roster can start next week, in this league's points (FantasyPros projection + first-down/yardage bonuses), each player × probability of playing this week (FantasyPros' number, else OUT/IR/PUP/Suspended 0, Doubtful 0.25, Questionable 0.75), every slot floored at replacement level — the average of the best 5 still available at that position in the newest free-agent snapshot, taken after the Wednesday 07:00Z FAAB run so the names left are genuinely free (which also lets the week's waiver results move the board), valued the same way as any rostered player — because a manager with an injured starter streams a replacement rather than fielding nobody; the floored slot is listed as '(waiver replacement)' and the rostered player stays eligible for a FLEX behind it. Depth and bench stay roster-only: renting a starter off the wire is not the same as owning one. bench = the best 4 non-starting RB/WR/TE projected the same way (a backup QB/K/DST cannot start here), blended with the RB/WR/TE points the bench has actually scored per week (the actual half weighted min(1, W/4)). Injury status: FantasyPros when they list the player, else ESPN's own injuryStatus
- Scaling
- every term is min-max scaled 0–1 across the league before weighting; ties → season raw → name
Weights by week
season = min(0.45 + 0.04W, 0.80) × min(1, W/4); recent = max(0.20 − 0.01W, 0.06); roster = remainder
| Wk | Season | Recent | Roster |
|---|---|---|---|
| 1 | 12% | 19% | 69% |
| 2 | 26% | 18% | 56% |
| 3 | 43% | 17% | 40% |
| 4 | 61% | 16% | 23% |
| 5 | 65% | 15% | 20% |
| 6 | 69% | 14% | 17% |
| 7 | 73% | 13% | 14% |
| 8 | 77% | 12% | 11% |
| 9 | 80% | 11% | 9% |
| 10 | 80% | 10% | 10% |
| 11 | 80% | 9% | 11% |
| 12 | 80% | 8% | 12% |
| 13 | 80% | 7% | 13% |
| 14 | 80% | 6% | 14% |
Roster term
- Mix
- depth 40% · leverage 40% · bench 20%
- Corps weights
- QB 14.5% · RB 34.0% · WR 34.0% · TE 11.5% · DST 6.0%
- Depth weights
- QB: 1.0/0.25 · RB: 1.0/1.0/0.8/0.5/0.4/0.25/0.1 · WR: 1.0/1.0/0.8/0.5/0.4/0.25/0.1 · TE: 1.0/0.25 · DST: 1.0/0.1
- ECR half-rank
- QB 12 · RB 24 · WR 30 · TE 8 · DST 8 — the positional rank at which a player is worth half of the #1
- Bench
- best 4 non-starting RB/WR/TE
- Availability
- ranked this week: this-week ECR × probability of playing if Questionable/Doubtful. unranked (injured/suspended): preseason ECR × OUT 0.6, PUP 0.5, IR 0.4, SUSPENDED 0.5, DOUBTFUL 0.5, QUESTIONABLE 0.8
This league's points
- Projections
- FantasyPros PPR projection + first downs (yards ÷ yards-per-first-down: pass 21.1, rush 17.6, rec 21.1, measured on nflverse 2023–24) × the rule value + expected 300/400-yd passing and 100/200-yd rushing/receiving games × their bonuses; 50+ yd TDs not projected
- Editorial pass
- the published Commissioner edition may move any team at most 3 spots from this board; every move must be justified by that week's verified numbers; the site prints 'math #n · moved ±k' beside each moved team
- Not in the formula
- ESPN's currentProjectedRank (shown as a reference); FantasyPros League Analyzer (not in their API); any external edition
Through week 14
- 1Paninis And Payouts Andrew Sharpe· 56.1 / 100raw 156.06avg 126.41best 183.54worst 88.94record .64314 gp
- 2TEAM WILLY Michael Muralles· 54.7 / 100raw 152.15avg 123.56best 149.76worst 97.44record .71414 gp
- 3CONTROLLER SMASH Chris Fiata▲2 52.5 / 100raw 146.05avg 126.46best 164.66worst 86.20record .50014 gp
- 4BYE Week David Bruce▲2 52.4 / 100raw 145.83avg 119.66best 146.90worst 94.72record .64314 gp
- 5Stat Padford Conner Mitchell▼2 52.1 / 100raw 144.99avg 125.24best 155.54worst 93.68record .50014 gp
- 6Team Billy Pierce Freeman▼2 51.8 / 100raw 143.98avg 124.29best 148.38worst 98.66record .50014 gp
- 7Sucio Squad Jose Velez Capin▲1 50.1 / 100raw 139.25avg 121.30best 148.58worst 83.76record .50014 gp
- 8Comissioner Trash Mob Will Mason▲2 48.0 / 100raw 133.44avg 118.36best 165.86worst 46.28record .50014 gp
- 9Screw You Kirk Bryan Provenzano· 47.9 / 100raw 133.23avg 120.32best 169.50worst 64.28record .35714 gp
- 10BRING BACK MY KING HENRY Logan Gamer▼3 46.7 / 100raw 129.93avg 113.41best 174.78worst 48.94record .42914 gp
- 11GOODBYE 4 GOOD LESSER THAN! Jason Moyer· 44.2 / 100raw 123.01avg 111.34best 133.52worst 76.06record .35714 gp
- 12Goodbye #1!!!!!! Josh Stubblefield· 43.4 / 100raw 120.81avg 108.48best 143.20worst 64.00record .35714 gp