Power rankings
One board. The math earns the order, the commissioner signs off, and every disagreement is shown rather than hidden.
How the rankings work
no PhD required1. The math: record + deserved wins
Half the board is your actual record. The other half is deserved wins, which asks what your scores were worth against the whole league instead of against the one team the schedule handed you.
Every week we take your score and ask a simple question: how many of the other eleven teams would you have beaten? Drop 140 in a week where nine teams scored less, and you banked nine-elevenths of a win — about 0.82. Do that every week and it adds up. That total is your deserved wins, and it is the whole ranking.
No opinions, no projections, no roster ratings. board = ½ × wins + ½ × deserved wins. Win games, and score more than more people. That is it.
Deserved wins on its own is schedule-blind on purpose — but used alone it said a 1-2 team was fourth and a 3-0 team fifth, because a blowout banks the same single win as a squeaker. Keeping the W-L column in the board fixes that without pretending the schedule is fair.
Schedule luck is your real wins minus your deserved wins. Positive means the schedule was kind to you. Negative means you have been getting mugged. Across the league it always adds up to exactly zero — every bit of good luck came out of somebody else's hide.
“vs the league” shows it week by week. “9-2” means your score beat nine of the other eleven that week.
2. Two tiebreaks
Deserved wins is a decimal, so two teams can land a hair apart on nothing. When they are inside one opponent of each other, the better record breaks the tie, then points for.
Then head-to-head, with a leash: if you beat somebody this week and they are within three spots of you, you go above them. Further apart than that and the season's body of work wins — beating the best team once does not make a last-place team good.
3. The commissioner's pass
The math cannot see who is still standing. So the commissioner may move any team up to three spots, and only for one reason: roster news — a starter lost, a starter back, or a score that was wrecked by somebody getting hurt in the first quarter.
Everything else is a story, not a reason. Blown leads, comebacks, walk-offs, leaving 40 points on your bench — all great copy, all worth reading about, none of it moves a rank. The scoreboard already counted it once.
And a team never drops below one that is worse on both record and deserved wins. Losing your quarterback is the story of your season; it is not evidence that the 0-2 teams under you are suddenly better.
Where the commissioner disagreed with the math, the row says so. Most weeks, most teams do not move — that is the system working, not the commissioner asleep.
Through week 13
- 1Michael Playoff Muralles Michael Muralles▲3 score 1.000wrapped 55.2recent +7.213 gp
- 2Staff Infection Conner Mitchell· score 0.907wrapped 54.4recent +3.413 gp
- 3Sucio Squad Jose Velez Capin▲2 score 0.823wrapped 53.1recent +5.113 gp
- 4JPP's Finger Bangers Chris Fiata▼1 score 0.802wrapped 53.2recent +1.113 gp
- 5The GOAT House Bryan Provenzano▼4 score 0.734wrapped 52.7recent -1.913 gp
- 6Im Tanking Josh Stubblefield▲1 score 0.635wrapped 51.0recent +2.313 gp
- 7Thielen Myself David Bruce▼1 score 0.550wrapped 50.4recent -2.813 gp
- 8Rocket Man Will Mason· score 0.431wrapped 48.8recent -2.413 gp
- 9KIA is a vastly Superior Machin Jason Moyer· score 0.413wrapped 48.0recent +3.713 gp
- 10Cincinnati Harambes Logan Gamer· score 0.170wrapped 45.0recent +1.513 gp
- 11XL ROMPER Ryan McClane· score 0.148wrapped 45.0recent -1.313 gp
- 12Nerd And A Jock Andrew Sharpe· score 0.051wrapped 43.3recent +3.613 gp
The old composite
formula v5 · no longer the boardThis is the roster-strength composite the rankings used to run on. It no longer decides anything — the board is deserved wins, explained above. It is kept here because it is a genuinely different read (it weighs who is on your roster right now, which deserved wins deliberately ignores) and because deleting your own history is cowardly. Same rules for every team, published in full so anyone can recompute it and argue with it. The API carries this block verbatim at /api/v1/rankings/2017.json → formula.
Three terms
- Season
- FFWrapped raw = (avg weekly pts × 6 + (best week + worst week) × 2 + win% × 400) ÷ 10, regular season through W, with win% = ½ actual + ½ all-play (schedule luck halved)
- Recent
- last 3 weeks weighted 70/20/10: 65% × (PF − league mean that week) ÷ 5 + 35% × result, where result = ½ actual W/L (W 10, T 5, L 1) + ½ all-play that week (1 + 9 × share of teams outscored), +0.5 week high, −0.5 week low — schedule luck halved, as in the season term
- Roster
- 40% depth + 40% leverage + 20% bench. depth = FantasyPros weekly positional ECR of every rostered player → value 100 ÷ (1 + ((ECR−1) ÷ half)²), depth-weighted per corps, each corps scaled 1–10 across the league (mean 5.5, best 10), corps combined by position weight. leverage = the best lineup the roster can start next week, in this league's points (FantasyPros projection + first-down/yardage bonuses), each player × probability of playing this week (FantasyPros' number, else OUT/IR/PUP/Suspended 0, Doubtful 0.25, Questionable 0.75), every slot floored at replacement level — the average of the best 5 still available at that position in the newest free-agent snapshot, taken after the Wednesday 07:00Z FAAB run so the names left are genuinely free (which also lets the week's waiver results move the board), valued the same way as any rostered player — because a manager with an injured starter streams a replacement rather than fielding nobody; the floored slot is listed as '(waiver replacement)' and the rostered player stays eligible for a FLEX behind it. Depth and bench stay roster-only: renting a starter off the wire is not the same as owning one. bench = the best 4 non-starting RB/WR/TE projected the same way (a backup QB/K/DST cannot start here), blended with the RB/WR/TE points the bench has actually scored per week (the actual half weighted min(1, W/4)). Injury status: FantasyPros when they list the player, else ESPN's own injuryStatus
- Scaling
- every term is min-max scaled 0–1 across the league before weighting; ties → season raw → name
Weights by week
season = min(0.45 + 0.04W, 0.80) × min(1, W/4); recent = max(0.20 − 0.01W, 0.06); roster = remainder
| Wk | Season | Recent | Roster |
|---|---|---|---|
| 1 | 12% | 19% | 69% |
| 2 | 26% | 18% | 56% |
| 3 | 43% | 17% | 40% |
| 4 | 61% | 16% | 23% |
| 5 | 65% | 15% | 20% |
| 6 | 69% | 14% | 17% |
| 7 | 73% | 13% | 14% |
| 8 | 77% | 12% | 11% |
| 9 | 80% | 11% | 9% |
| 10 | 80% | 10% | 10% |
| 11 | 80% | 9% | 11% |
| 12 | 80% | 8% | 12% |
| 13 | 80% | 7% | 13% |
| 14 | 80% | 6% | 14% |
Roster term
- Mix
- depth 40% · leverage 40% · bench 20%
- Corps weights
- QB 14.5% · RB 34.0% · WR 34.0% · TE 11.5% · DST 6.0%
- Depth weights
- QB: 1.0/0.25 · RB: 1.0/1.0/0.8/0.5/0.4/0.25/0.1 · WR: 1.0/1.0/0.8/0.5/0.4/0.25/0.1 · TE: 1.0/0.25 · DST: 1.0/0.1
- ECR half-rank
- QB 12 · RB 24 · WR 30 · TE 8 · DST 8 — the positional rank at which a player is worth half of the #1
- Bench
- best 4 non-starting RB/WR/TE
- Availability
- ranked this week: this-week ECR × probability of playing if Questionable/Doubtful. unranked (injured/suspended): preseason ECR × OUT 0.6, PUP 0.5, IR 0.4, SUSPENDED 0.5, DOUBTFUL 0.5, QUESTIONABLE 0.8
This league's points
- Projections
- FantasyPros PPR projection + first downs (yards ÷ yards-per-first-down: pass 21.1, rush 17.6, rec 21.1, measured on nflverse 2023–24) × the rule value + expected 300/400-yd passing and 100/200-yd rushing/receiving games × their bonuses; 50+ yd TDs not projected
- Editorial pass
- the published Commissioner edition may move any team at most 3 spots from this board; every move must be justified by that week's verified numbers; the site prints 'math #n · moved ±k' beside each moved team
- Not in the formula
- ESPN's currentProjectedRank (shown as a reference); FantasyPros League Analyzer (not in their API); any external edition
Through week 13
- 1Michael Playoff Muralles Michael Muralles▲2 55.5 / 100raw 149.96avg 119.95best 161.82worst 105.08record .61513 gp
- 2Staff Infection Conner Mitchell· 54.3 / 100raw 146.55avg 123.78best 152.26worst 86.06record .61513 gp
- 3Sucio Squad Jose Velez Capin▲3 52.7 / 100raw 142.44avg 119.66best 151.92worst 93.62record .53813 gp
- 4JPP's Finger Bangers Chris Fiata· 52.5 / 100raw 141.84avg 120.13best 159.24worst 97.26record .46213 gp
- 5The GOAT House Bryan Provenzano▼4 52.4 / 100raw 141.58avg 116.86best 179.24worst 70.38record .53813 gp
- 6Thielen Myself David Bruce▼1 51.3 / 100raw 138.63avg 110.84best 164.42worst 73.14record .61513 gp
- 7Im Tanking Josh Stubblefield· 50.7 / 100raw 136.83avg 117.64best 153.34worst 85.58record .46213 gp
- 8Rocket Man Will Mason· 47.9 / 100raw 129.48avg 112.74best 147.42worst 84.84record .38513 gp
- 9KIA is a vastly Superior Machin Jason Moyer· 47.8 / 100raw 129.11avg 109.85best 140.90worst 82.82record .46213 gp
- 10Cincinnati Harambes Logan Gamer· 46.6 / 100raw 125.86avg 101.87best 152.02worst 64.00record .53813 gp
- 11Nerd And A Jock Andrew Sharpe▲1 44.5 / 100raw 120.29avg 101.76best 134.66worst 53.84record .53813 gp
- 12XL ROMPER Ryan McClane▼1 43.8 / 100raw 118.19avg 108.18best 149.36worst 70.88record .23113 gp